Mama Don’t Let Your Babies Grow Up to Be Ninjas!

Posted: January 13, 2012 in boardgames

I love AEG games so I was excited to try out Ninja Legend of the Scorpion Clan. The game is a hidden movement game much like Scotland Yard and the old Electronic Stop Thief of years ago. My mission was to destroy the supplies. So Steve Weeks Ninja First Class crossed the moat in search of this hidden goal and entered the village filled with roaming guards, some of the guards being drunk not on sake but on Red Dog Beer.  The first Ninja sent in was just an imposter since he died around turn 7! The real Steve Weeks Ninja First Class entered the game and after much blood with two wounds destroyed the supplies and made it out alive on the last turn!

The game was tense and down to the wire. It seems to be well thought out as to provide very close games, this I like! The thing I don’t like about the game is the missions. These are denoted on the guards secret sheet by letters A through H and there is no distinction between the missions. They may as well have just had one mission because the only difference is the art work on the cards whic is quite nice.  I would have like to seen some Mission specific objectives. But I did enjoy the game despite this objection.

Despite the lovely board and figures it seemed to me much of the game takes place behind your screen on your private sheet where you denote much of the movement and what you find in each location. Play this game only with people you trust because cheating is easy and I can’t imagine anyone but an accountant or auditor wanting to check the sheets in detail after the game. The game was also just a tad long but nothing to cause Twilight Imperium Butt Cramps.


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